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Mar 1, 2018

CHIMERA PLAYTEST - SESSION 5


Cast

Bastard - Male Half-Orc, Half-Dwarf
Forte - Android Posing as a Half-Orc
Agatha - Female Human (Immortal Witch).

Summary

After the encounter with the dealer the heroes contacted Guido once more to give him the good news and deliver the prisoner to him. Guido guided them towards a heavily guarded complex where they entered a dark room that seemed to extend to no end. At the center of the room there was a large container tube of sorts containing a decrepit body suspended by a translucent liquid and many wires that reached towards every wall in the room.

Guido proceeded to take the disk from the heroes and inserted it into a computer terminal near the tube. As soon as this happened, the body opened its eyes and started to move, then, they heard a voice over numerous speakers that introduced itself as Dorian and was thanking them for bringing the disk back to him. The disk contained his memories from when he was captaining a star ship during the rebellion 100 years ago and this information was vital in order to identify his ship which in theory, held a cloned body of his in stasis. His purpose: to transfer his mind into the clone and finally be able to move freely.

Dorian payed them a handsome amount of resources and informed that he had one last mission for them, a very dangerous one but that if they were successful he would help them achieve their personal goals. Forte wants to establish an organ trade and Bastard just wanted enough resources to establish a brothel and live his days among his riches. Dorian knew this way before hiring them for their first mission and assured them he would make sure they achieve those goals. Then, suddenly he asked "and what about you, witch?" and from the shadows stepped out Agatha, a human witch that was snatched from a world similar to ours where she had to make a pact with a demon in order to survive that world's inquisition. Dorian asked for her since she has been around far longer than he has and her knowledge about the planet's past would prove vital for the mission.

To get the ship, they would need to find a functional pod that could make the trek and get the access codes encrypted in one of the old AI's hubs so that they don't get blasted from the sky the moment they make it outside the planet by the crazy AI's interplanetary defense system. The group decided to go for the codes first and went to survey a building that possibly had the codes they needed according to what Agatha remembers. There they noticed the entrance was guarded by two robot sentries and two human guards that walked around the perimeter.

They decided to hire Mundi again and use him for all the high-tech problems they may encounter. Agatha decided to use her charms and convince Mundi to go in alone and get the codes for them, which he agreed to if they took care of the sentries without triggering any alarms. The group took a straightforward approach and battled them straight on. The encounter was brief; Bastard fell first and then Agatha. Forte withstood the attacks long enough to deliver the punch that destroyed the last sentry. He took two stim-packs after the encounter and brought the rest of the party into consciousness.

Conclusion

Overall the session was short but fun. We now have a new player that will potentially become a regular (which is always a good thing!). I have noticed that combat is very fast paced which makes it hard to track down conditions and levels of wounds. I have decided to simplify the wounds rules so that they can be quickly applied and tracked in combat. I have also decided to change the dynamics between Principles and action points, players are not really paying attention to it since they don't have much time to think while fighting. Hopefully the changes will be for the best.

Jan 19, 2018

CHIMERA PLAYTEST - SESSION 4


Cast

Bastard - Male Half-Orc, Half-Dwarf
Forte - Android Posing as a Half-Orc
Punich - Male Elf

Summary

Continuing where they left off, Bastard and Forte contacted Guido and informed him of their failure. he instructed them to lay low for a while and that another opportunity may arise sooner than they expected. A few days later they were contacted again by Guido to inform them that there were rumors that the seller was on the move again. This time the heroes decided to hire a Coati GMO hireling with hacking skills to try and locate the seller, which he did after a day or so of searching but not without putting the seller on high alert. Unfortunately the hacker wasn't that good and his hacking triggered a security system that alerted the seller he was being tracked, that forced him to move to the Underground to try and smuggle himself out of the city with the disk.

Mundi (the Coati GMO) informed the heroes that the Underground was literally a place underground where all the sewer lines converged and it is one of the most common places to smuggle things in and out of the dome without drawing too much attention. There were 23 exits through the sewers and the heroes needed to find a way to narrow down the seller's options. Mundi suggested that if their employer was powerful, the seller would do his best to avoid the exists the employer controls and with this information the heroes decided to contact Guido and try their luck.

Unfortunately the heroes did not get the help they wanted but at least at the last minute an elf mercenary called Punich showed up on behalf of Guido to help them out.

In the end they had to guess from which exit would the seller come out from and prepare an ambush there. This time they got lucky. The seller came out of the sewer on a speeding boat captained by an akradi smuggler and two robots.

 Punich had positioned himself inside a building and from there he took a shot at the boat which damaged it enough to slow it down. Bastard used his newly acquired jetpack to try and land on the boat but was met with resistance midair by one of the robots. The second robot started to fly towards Punich but he took it out with a single shot. Forte tried to make a long jump to also land on top of the boat but ended up landing in the water instead.

The akradi smuggler took a few shots against Forte but did not damage him enough to defeat him, all Forte had to do was get on top of the boat and it was game over for the smuggler. Punich managed to kill the robot bothering Bastard, immediately after, Bastard rushed the seller, dodge of a few of his bullets and with his katana he took both of the seller's arm. Forted used his medical kit to keep the seller alive and now it was time to deliver him to Guido.

Conclusion

This has been the 4th week I run the game without writing a section for the GM and just going with thoughts I previously had on how monsters and encounters should work. I should put it all down in paper before I forget.

Almost at the end of the session a friend of Tibaldo showed up and he was curious about the game and wanted to give it a try. I told Tibaldo to try and make a character for him un 15 minutes or less based on how his friend described his character. Surprisingly enough Tibaldo understood what his friend wanted to play and built the character accordingly in 10 minutes. He stated that now that he knows how the system works it was super easy to make characters. His friend liked the game although he only played for a bit but he mentioned it was easy to remember what talent did what and how the game worked in general. It was a short but pleasing session.

Jan 10, 2018

The Scoundrel Updated


The Scoundrel, a Dungeon World playbook recently reached Best Silver Seller and as I promised, the artwork has been updated to match our most recent playbooks. Previous customers get the upgrade for free, of course!


Dec 5, 2017

Chimera Excerpt - Health & Wounds




We've got a mix of excerpts from different sections of the book that work along the rules for Health and Wounds and a section to adapt these rules in a more condensed matter to Dungeon World.