Since its conception—way back in 2016 and its official release in 2021— Chimera was designed from the ground up to serve as a bridge, a middle ground between crunchy systems and PbtA games. While the first edition of Chimera is being constantly improved and has many admirable qualities, it is not without flaws. As I muse over a potential new edition with better art and layout, I turn to you, the players and gamemasters who have used the engine, for feedback.
Instead of creating a form with a tedious amount of questions, I would much rather hear, in your own words, what you like about Chimera, what works for you, what doesn't, and what you would change about it if it were up to you. You can leave your answers via email, Reddit, Discord, or in the comment section for Chimera, found here.
Here are a few questions to get you started:
- Has it been fun to run games using Chimera?
- What worked?
- What didn't work?
- What changes would you like to see in a new iteration?
- Does the game consistently have exciting decisions to make?
- To what extent did you feel like you were in control of the outcome of the game?
- Did anything hold you back from seeing your strategy or plans through?
- What other games have you played that you feel are comparable and why?
- What are your thoughts on principles and goals?
- Are the rules clear, or do you think its too much and slows the game?
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